My GAME Plan Goals:
1. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources.
2. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes.
The resources I will use to achieve my goals include the University of Maine of Farmington website which is dedicated to the implementation technology in the classroom and pushing learning beyond their limits through the enhancement of technology. This site has several links associated tie each of the strands of the NETS-T standards.
Another site I will use as a resource is cool tools which works with differentiation in the digital world. Tools that can help students at different levels but focused around the same concepts.
Another resource that will help me along my way to reaching my goals set for this assignment is the Edudemic website. This site contains countless examples, tools, and more resources to aid in my exploration of this topic.
I found a great site which lists different modes for review and reflection tools that I am looking at implementing in my own GAME Plan. Several seem like they are reliable and engaging for my class. I am looking forward to giving a few of them a go and see which ones yield the best results from the students.
Thanks for reading!